Learn how Bob Kahn helped shape TCP/IP, why reliable packet networking matters, and how its design still supports apps, APIs, and cloud services.

Most apps feel “instant”: you tap a button, a feed refreshes, a payment completes, a video starts. What you don’t see is the work happening underneath to move tiny chunks of data across Wi‑Fi, cellular networks, home routers, and data centers—often across several countries—without you having to think about the messy parts in between.
That invisibility is the promise TCP/IP delivers. It’s not a single product or a cloud feature. It’s a set of shared rules that lets devices and servers talk to each other in a way that usually feels smooth and dependable, even when the network is noisy, congested, or partly failing.
Bob Kahn was one of the key people behind making that possible. Along with collaborators like Vint Cerf, Kahn helped shape the core ideas that became TCP/IP: a common “language” for networks and a method for delivering data in a way applications can trust. No hype required—this work mattered because it turned unreliable connections into something software could reliably build on.
Instead of sending a whole message as one continuous stream, packet networking breaks it into small pieces called packets. Each packet can take its own path to the destination, like separate envelopes going through different post offices.
We’ll unpack how TCP creates the feeling of reliability, why IP intentionally doesn’t promise perfection, and how layering keeps the system understandable. By the end, you’ll be able to picture what’s happening when an app calls an API—and why these decades-old ideas still power modern cloud services.
Early computer networks weren’t born as “the Internet.” They were built for specific groups with specific goals: a university network here, a military network there, a research lab network somewhere else. Each one could work well internally, but they often used different hardware, message formats, and rules for how data should travel.
That created a frustrating reality: even if two computers were both “networked,” they still might not be able to exchange information. It’s a bit like having many rail systems where the tracks are different widths and the signals mean different things. You can move trains inside one system, but crossing into another system is messy, expensive, or impossible.
Bob Kahn’s key challenge wasn’t simply “connect computer A to computer B.” It was: how do you connect networks to each other so that traffic can pass through multiple independent systems as if they were one bigger system?
That’s what “internetworking” means—building a method for data to hop from one network to the next, even when those networks are designed differently and managed by different organizations.
To make internetworking work at scale, everyone needed a common set of rules—protocols—that didn’t depend on any single network’s internal design. Those rules also had to reflect real constraints:
TCP/IP became the practical answer: a shared “agreement” that let independent networks interconnect and still move data reliably enough for real applications.
Bob Kahn is best known as one of the key architects of the Internet’s “rules of the road.” In the 1970s, while working with DARPA, he helped move networking from a clever research experiment into something that could connect many different kinds of networks—without forcing them all to use the same hardware, wiring, or internal design.
ARPANET proved computers could communicate over packet-switched links. But other networks were emerging too—radio-based systems, satellite links, and additional experimental networks—each with its own quirks. Kahn’s focus was interoperability: enabling a message to travel across multiple networks as if it were a single network.
Instead of building one “perfect” network, he pushed an approach where:
Working with Vint Cerf, Kahn co-designed what became TCP/IP. A lasting outcome was the clean separation of responsibilities: IP handles addressing and forwarding across networks, while TCP handles reliable delivery for applications that need it.
If you’ve ever called an API, loaded a web page, or shipped logs from a container to a monitoring service, you’re relying on the internetworking model Kahn championed. You don’t have to care whether packets cross Wi‑Fi, fiber, LTE, or a cloud backbone. TCP/IP makes all of that look like one continuous system—so software can focus on features, not wiring.
One of the smartest ideas behind TCP/IP is layering: instead of building one giant “do everything” network system, you stack smaller pieces where each layer does one job well.
This matters because networks aren’t all the same. Different cables, radios, routers, and providers can still interoperate when they agree on a few clean responsibilities.
Think of IP (Internet Protocol) as the part that answers: Where is this data going, and how do we move it closer to that place?
IP provides addresses (so machines can be identified) and basic routing (so packets can hop from network to network). Importantly, IP does not try to be perfect. It focuses on moving packets forward, one step at a time, even if the path changes.
Then TCP (Transmission Control Protocol) sits above IP and answers: How do we make this feel like a dependable connection?
TCP handles the “reliability” work applications usually want: ordering data correctly, noticing missing pieces, retrying when needed, and pacing delivery so the sender doesn’t overwhelm the receiver or the network.
A useful way to picture the split is a postal system:
You don’t ask the street address to guarantee the package arrives; you build that assurance on top.
Because responsibilities are separated, you can improve one layer without redesigning everything else. New physical networks can carry IP, and applications can rely on TCP’s behavior without needing to understand how routing works. That clean division is a major reason TCP/IP became the invisible, shared foundation under nearly every app and API you use.
Packet switching is the idea that made large networks practical: instead of reserving a dedicated line for your whole message, you chop the message into small pieces and send each piece independently.
A packet is a small bundle of data with a header (who it’s from, who it’s to, and other routing info) plus a slice of the content.
Breaking data into chunks helps because the network can:
Here’s where the “chaos” starts. Packets from the same download or API call might take different routes through the network, depending on what’s busy or available at that moment. That means they can arrive out of order—packet #12 might show up before packet #5.
Packet switching doesn’t try to prevent that. It prioritizes getting packets through quickly, even if the arrival order is messy.
Packet loss isn’t rare, and it’s not always anyone’s fault. Common causes include:
The key design choice is that the network is allowed to be imperfect. IP focuses on forwarding packets as best it can, without promising delivery or order. That freedom is what lets networks scale—and it’s why higher layers (like TCP) exist to clean up the chaos.
IP delivers packets on a “best effort” basis: some may arrive late, out of order, duplicated, or not at all. TCP sits above that and creates something applications can trust: a single, ordered, complete stream of bytes—the kind of connection you expect when you upload a file, load a web page, or call an API.
When people say TCP is “reliable,” they usually mean:
TCP breaks your data into chunks and labels them with sequence numbers. The receiver sends back acknowledgments (ACKs) to confirm what it got.
If the sender doesn’t see an ACK in time, it assumes something was lost and performs a retransmission. This is the core “illusion”: even though the network may drop packets, TCP keeps trying until the receiver confirms receipt.
These sound similar but solve different problems:
Together, they help TCP stay fast without being reckless.
A fixed timeout would fail on both slow and fast networks. TCP continuously adjusts its timeout based on measured round-trip time. If conditions worsen, it waits longer before resending; if things speed up, it becomes more responsive. This adaptation is why TCP keeps working across Wi‑Fi, mobile networks, and long-distance links.
One of the most important ideas behind TCP/IP is the end-to-end principle: put “smarts” at the edges of the network (the endpoints), and keep the middle of the network relatively simple.
In plain terms, the endpoints are the devices and programs that actually care about the data: your phone, your laptop, a server, and the operating systems and applications running on them. The network core—routers and links in between—mainly focuses on moving packets along.
Instead of trying to make every router “perfect,” TCP/IP accepts that the middle will be imperfect and lets endpoints handle the parts that require context.
Keeping the core simpler made it easier to expand the Internet. New networks could join without requiring every intermediary device to understand every application’s needs. Routers don’t need to know whether a packet is part of a video call, a file download, or an API request—they just forward it.
At the endpoints, you typically handle:
In the network, you mostly handle:
End-to-end thinking scales well, but it pushes complexity outward. Operating systems, libraries, and applications become responsible for “making it work” over messy networks. That’s great for flexibility, but it also means bugs, misconfigured timeouts, or overly aggressive retries can create real user-facing problems.
IP (Internet Protocol) makes a simple promise: it will try to move your packets toward their destination. That’s it. No guarantees about whether a packet arrives, arrives only once, arrives in order, or arrives within any particular time.
That might sound like a flaw—until you look at what the Internet needed to become: a global network made from many smaller networks, owned by different organizations, constantly changing.
Routers are the “traffic directors” of IP. Their main job is forwarding: when a packet arrives, the router looks at the destination address and chooses the next hop that seems best right now.
Routers don’t track a conversation the way a phone operator might. They generally don’t reserve capacity for you, and they don’t wait around to confirm a packet got through. By keeping routers focused on forwarding, the core of the network stays simple—and can scale to an enormous number of devices and connections.
Guarantees are expensive. If IP tried to guarantee delivery, order, and timing for every packet, every network on Earth would have to coordinate tightly, store lots of state, and recover from failures in the same way. That coordination burden would slow growth and make outages more severe.
Instead, IP tolerates messiness. If a link fails, a router can send packets along a different route. If a path gets congested, packets may be delayed or dropped, but traffic can often continue via alternate routes.
The outcome is resilience: the Internet can keep working even when parts of it break or change—because the network isn’t forced to be perfect to be useful.
When you fetch() an API, click “Save,” or open a websocket, you’re not “talking to the server” in one smooth stream. Your app hands data to the operating system, which chops it into packets and sends them across many separate networks—each hop making its own decisions.
A common surprise: you can have great throughput and still experience sluggish UI because each request waits on round trips.
TCP retries lost packets, but it can’t know what “too long” means for your user experience. That’s why applications add:
Packets can be delayed, reordered, duplicated, or dropped. Congestion can spike latency. A server can respond but the response never reaches you. These show up as flaky tests, random 504s, or “it works on my machine.” Often the code is fine—the path between machines isn’t.
Cloud platforms can feel like a completely new kind of computing—managed databases, serverless functions, “infinite” scaling. Underneath, your requests still ride the same TCP/IP foundations Bob Kahn helped set in motion: IP moves packets across networks, and TCP (or sometimes UDP) shapes how applications experience that network.
Virtualization and containers change where software runs and how it’s packaged:
But those are deployment details. The packets still use IP addressing and routing, and many connections still rely on TCP for ordered, reliable delivery.
Common cloud architectures are built from familiar networking building blocks:
Even when you never “see” an IP address, the platform is allocating them, routing packets, and tracking connections behind the scenes.
TCP can recover from dropped packets, reorder delivery, and adjust to congestion—but it can’t promise the impossible. In cloud systems, reliability is a team effort:
This is also why “vibe-coding” platforms that generate and deploy full-stack apps still depend on the same fundamentals. For example, Koder.ai can help you spin up a React web app with a Go backend and PostgreSQL quickly, but the moment that app talks to an API, a database, or a mobile client, you’re back in TCP/IP territory—connections, timeouts, retries, and all.
When developers say “the network,” they’re often choosing between two workhorse transports: TCP and UDP. Both sit on top of IP, but they make very different trade-offs.
TCP is a great fit when you need data to arrive in order, without gaps, and you’d rather wait than guess. Think: web pages, API calls, file transfers, database connections.
That’s why so much of the everyday internet rides on it—HTTPS runs over TCP (via TLS), and most request/response software assumes TCP’s behavior.
The catch: TCP reliability can add latency. If one packet is missing, later packets may be held back until the gap is filled (“head-of-line blocking”). For interactive experiences, that waiting can feel worse than an occasional glitch.
UDP is closer to “send a message and hope it gets there.” There’s no built-in ordering, retransmission, or congestion handling at the UDP layer.
Developers choose UDP when timing matters more than perfection, such as live audio/video, gaming, or real-time telemetry. Many of these apps build their own lightweight reliability (or none at all) based on what users actually notice.
A major modern example: QUIC runs over UDP, letting applications get faster connection setup and avoid some TCP bottlenecks—without requiring changes to the underlying IP network.
Pick based on:
TCP is often described as “reliable,” but that doesn’t mean your app will always feel reliable. TCP can recover from many network problems, yet it can’t promise low delay, consistent throughput, or a good user experience when the path between two systems is unstable.
Packet loss forces TCP to retransmit data. Reliability is preserved, but performance can crater.
High latency (long round-trip time) makes every request/response cycle slower, even if no packets are lost.
Bufferbloat happens when routers or OS queues hold too much data. TCP sees fewer losses, but users see huge delays and “laggy” interactions.
Misconfigured MTU can cause fragmentation or blackholing (packets disappear when “too big”), creating confusing failures that look like random timeouts.
Instead of a clear “network error,” you’ll often see:
These symptoms are real, but they’re not always caused by your code. They’re often TCP doing its job—retransmitting, backing off, and waiting—while your application clock keeps ticking.
Start with a basic classification: is the problem mostly loss, latency, or path changes?
If you’re building quickly (say, prototyping a service in Koder.ai and deploying it with hosting and custom domains), it’s worth making these observability basics part of the initial “planning mode” checklist—because networking failures show up first as timeouts and retries, not as neat exceptions.
Assume networks misbehave. Use timeouts, retries with exponential backoff, and make operations idempotent so retries don’t double-charge, double-create, or corrupt state.
TCP/IP is a shared set of networking rules that lets different networks interconnect and still move data predictably.
It matters because it makes unreliable, heterogeneous links (Wi‑Fi, LTE, fiber, satellite) usable for software—so apps can assume they can send bytes and get responses without understanding the physical network details.
Bob Kahn helped drive the “internetworking” idea: connect networks to each other without forcing them to share the same internal hardware or design.
With collaborators (notably Vint Cerf), that work shaped the split where IP handles addressing/routing across networks and TCP provides reliability for applications on top.
Packet switching breaks a message into small packets that can travel independently.
Benefits:
IP focuses on one job: forward packets toward a destination address. It doesn’t guarantee delivery, order, or timing.
That “best effort” model scales globally because routers can stay simple and fast, and the network can keep working even as links fail, routes change, and new networks join.
TCP turns IP’s best-effort packets into an application-friendly ordered byte stream.
It does this with:
They solve different problems:
In practice, good performance requires both: a fast sender must respect the receiver the network.
Layering separates responsibilities so each part can evolve independently.
For developers, this means you can build APIs without redesigning your app for every network type.
The end-to-end principle keeps the network core (routers) relatively simple and puts “smarts” at the endpoints.
Practical implication: apps and operating systems handle things like reliability, timeouts, retries, and encryption (often via TLS), because the network can’t tailor behavior for every application.
Latency is round-trip time; it hurts chatty patterns (many small requests, redirects, repeated calls).
Throughput is bytes per second; it matters for large transfers (uploads, images, backups).
Practical tips:
Choose based on what you need:
Rule of thumb: if your app is request/response and correctness-first, TCP (or QUIC via HTTP/3) is usually the starting point.