Learn how NVIDIA GPUs and CUDA enabled accelerated computing, and how today’s AI infrastructure—chips, networking, and software—powers modern tech.

Accelerated computing is a simple idea: instead of asking a general-purpose CPU to do every task, you offload the heavy, repetitive parts to a specialized processor (most often a GPU) that can do that work much faster and more efficiently.
A CPU is great at handling a wide mix of small jobs—running an operating system, coordinating apps, making decisions. A GPU is built to do many similar calculations at the same time. When a workload can be broken into thousands (or millions) of parallel operations—like multiplying large matrices or applying the same math to huge batches of data—the GPU acts like an “accelerator” that pushes throughput way up.
Games made GPUs famous, but the same parallel math shows up all over modern computing:
This is why accelerated computing moved from consumer PCs into data centers. It’s not only about “faster chips”—it’s about making previously impractical workloads feasible in cost, time, and power.
When people say “NVIDIA’s accelerated computing stack,” they usually mean three layers working together:
By the end of this guide, you’ll have a clear mental model for GPU vs CPU, why AI fits GPUs so well, what CUDA actually does, and what else (besides the GPU itself) you need to build real AI systems that scale.
Think of a CPU as a small team of highly trained experts. There aren’t many of them, but each one is great at making decisions, switching tasks quickly, and handling complicated “if this, then that” logic.
A GPU, by contrast, is like having hundreds or thousands of capable assistants. Each assistant may be simpler than the expert, but together they can chew through huge piles of similar work at the same time.
CPUs excel at control and coordination: running your operating system, managing files, handling network requests, and executing code paths with lots of branching. They’re built for sequential logic—step 1, then step 2, then step 3—especially when each step depends on the last.
GPUs shine when the same operation needs to be applied to many pieces of data in parallel. Instead of one core doing a task repeatedly, many cores do it simultaneously.
Common GPU-friendly workloads include:
In most real systems, GPUs don’t replace CPUs—they complement them.
The CPU typically runs the application, prepares data, and orchestrates the work. The GPU handles the heavy parallel computation. That’s why modern AI servers still include powerful CPUs: without good “expert” coordination, all those “assistants” can end up waiting around instead of working.
GPUs started as specialized processors for drawing pixels and 3D scenes. In the late 1990s and early 2000s, NVIDIA and others kept adding more parallel units to handle shading and geometry faster. Researchers noticed that a lot of non-graphics problems also boil down to repeating the same operations over many data points—exactly what graphics pipelines were built to do.
A brief, practical timeline:
Graphics workloads rely heavily on linear algebra: vectors, matrices, dot products, convolutions, and massive numbers of multiply-add operations. Scientific computing uses the same building blocks (e.g., simulations, signal processing), and modern machine learning doubles down on them—especially dense matrix multiplications and convolutions.
The key fit is parallelism: many ML tasks apply identical operations across big batches of data (pixels, tokens, features). GPUs are designed to run thousands of similar threads efficiently, so they can push far more arithmetic per second than a CPU for these patterns.
NVIDIA’s impact wasn’t only faster chips; it was making GPUs usable for everyday developers. CUDA made GPU programming more approachable, and a growing set of libraries (for linear algebra, neural nets, and data processing) reduced the need to write custom kernels.
As more teams shipped GPU-accelerated products, the ecosystem reinforced itself: more tutorials, better tooling, more experienced engineers, and stronger framework support—making it easier for the next team to adopt GPUs successfully.
A powerful GPU is only useful if developers can reliably tell it what to do. CUDA (Compute Unified Device Architecture) is NVIDIA’s programming platform that makes GPUs feel like a real compute target, not just a graphics add‑on.
CUDA does two big jobs at once:
Without that layer, every team would have to reinvent low-level GPU programming, performance tuning, and memory management for each new chip generation.
In CUDA, you write a kernel, which is simply a function meant to run many times at once. Instead of calling it once like on a CPU, you launch it across thousands (or millions) of lightweight threads. Each thread handles a small piece of the overall job—like one pixel, one row of a matrix, or one chunk of a neural network calculation.
The key idea: if your problem can be chopped into lots of similar independent tasks, CUDA can schedule those tasks across the GPU’s many cores efficiently.
Most people don’t write raw CUDA for AI. It’s usually underneath the tools they already use:
That’s why “CUDA support” is often a checkbox in AI infrastructure planning: it determines which optimized building blocks your stack can use.
CUDA is tightly tied to NVIDIA GPUs. That tight integration is a big reason it’s fast and mature—but it also means moving the same code to non-NVIDIA hardware may require changes, alternative backends, or different frameworks.
AI models look complicated, but much of the heavy lifting boils down to repeating the same math at enormous scale.
A tensor is just a multi-dimensional array of numbers: a vector (1D), a matrix (2D), or higher-dimensional blocks (3D/4D+). In neural networks, tensors represent inputs, weights, intermediate activations, and outputs.
The core operation is multiplying and adding these tensors—especially matrix multiplication (and closely related “convolutions”). Training and inference run this pattern millions to trillions of times. That’s why AI performance is often measured by how fast a system can do dense multiply-add work.
GPUs were built to run many similar calculations in parallel. Instead of a few very fast cores (typical CPU design), GPUs have lots of smaller cores that can process huge grids of operations at once—perfect for the repetitive math inside tensor workloads.
Modern GPUs also include specialized units aimed at this exact use case. Conceptually, these tensor-focused accelerators crunch the multiply-add patterns common in AI more efficiently than general-purpose cores, delivering higher throughput per watt.
Training optimizes model weights. It’s usually limited by total compute and moving large tensors through memory many times.
Inference serves predictions. It’s often limited by latency targets, throughput, and how quickly you can feed data to the GPU without wasting cycles.
AI teams care about:
A modern “GPU server” (often called a GPU box) looks like a regular server from the outside, but the inside is built around feeding data to one or more high-power accelerator cards as efficiently as possible.
Each GPU has its own high-speed memory called VRAM. Many AI jobs don’t fail because the GPU is “too slow”—they fail because the model, activations, and batch size don’t fit in VRAM.
That’s why you’ll see people talk about “80GB GPUs” or “how many tokens fit.” If you run out of VRAM, you may need smaller batches, lower precision, model sharding, or more GPUs.
Putting multiple GPUs in one box helps, but scaling depends on how much the GPUs need to communicate. Some workloads scale nearly linearly; others hit limits due to synchronization overhead, VRAM duplication, or data-loading bottlenecks.
High-end GPUs can draw hundreds of watts each. An 8‑GPU server can behave more like a space heater than a “normal” rack server. That means:
A GPU box isn’t just “a server with a GPU”—it’s a system designed to keep accelerators fed, cooled, and communicating at full speed.
A GPU is only as fast as the system around it. When you move from “one powerful server” to “many GPUs working together,” the limiting factor often stops being raw compute and starts being how quickly you can move data, share results, and keep every GPU busy.
Single-GPU jobs mostly pull data from local storage and run. Multi-GPU training (and many inference setups) constantly exchange data: gradients, activations, model parameters, and intermediate results. If that exchange is slow, GPUs wait—and idle GPU time is the most expensive kind.
Two common symptoms of a network bottleneck are:
Inside a server, GPUs may be linked with very fast, low-latency connections so they can coordinate without detouring through slower paths. Across servers, data centers use high-bandwidth network fabrics designed for predictable performance under heavy load.
Conceptually, think of it as two layers:
This is why “number of GPUs” isn’t enough—you also need to ask how those GPUs talk.
GPUs don’t train on “files,” they train on streams of batches. If data loading is slow, compute stalls. Efficient pipelines typically combine:
A well-built pipeline can make the same GPUs feel dramatically faster.
In real environments, many teams share the same cluster. Scheduling decides which jobs get GPUs, for how long, and with what resources (CPU, memory, network). Good scheduling reduces “GPU starvation” (jobs waiting) and “GPU waste” (allocated but idle). It also enables policies like priority queues, preemption, and right-sizing—critical when GPU hours are a budget line item, not a nice-to-have.
Hardware is only half the story. NVIDIA’s real advantage is the software stack that turns a GPU from a fast chip into a usable platform teams can build on, deploy, and maintain.
Most teams don’t write raw GPU code. They assemble applications from building blocks: optimized libraries and SDKs that handle common, expensive operations. Think of them like pre-built “LEGO pieces” for acceleration—matrix math, convolutions, video processing, data movement—so you can focus on the product logic instead of reinventing low-level kernels.
Popular ML frameworks (for training and inference) integrate with NVIDIA’s stack so that when you run a model on a GPU, the framework routes key operations to these accelerated libraries under the hood. From a user perspective it can look like a simple device switch (“use GPU”), but behind that switch is a chain of components: the framework, CUDA runtime, and performance libraries working together.
At minimum, you’re managing:
This is where many projects stumble. Drivers, CUDA versions, and framework releases have compatibility constraints, and mismatches can cause anything from slowdowns to failed deployments. Many teams standardize on “known-good” combinations, pin versions in containers, and use staged rollouts for updates (dev → staging → production). Treat the GPU software stack like a product dependency, not a one-time install.
Once you get a model running on a single GPU, the next question is how to make it faster (or how to fit a bigger model). There are two main paths: scale up (more/better GPUs in one machine) and scale out (many machines working together).
With one GPU, everything is local: the model, the data, and the GPU’s memory. With multiple GPUs, you start coordinating work across devices.
Scaling up typically means moving to a server with 2–8 GPUs connected with high-speed links. This can be a big upgrade because GPUs can share results quickly and access the same host CPU and storage.
Scaling out means adding more servers and connecting them with fast networking. This is how training runs reach dozens or thousands of GPUs—but coordination becomes a first-class concern.
Data parallel: every GPU holds a full copy of the model, but each GPU trains on a different slice of the data. After each step, GPUs “agree” on the updated weights by exchanging gradients. This is the most common starting point because it’s easy to reason about.
Model parallel: the model itself is split across GPUs because it’s too large (or too slow) to keep on one. GPUs must talk during the forward and backward passes, not just at the end of a step. This can unlock bigger models, but it usually increases communication.
Many real systems combine both: model parallel inside a server, data parallel across servers.
More GPUs add more “time spent talking.” If the workload is small, or the network is slow, GPUs can sit idle waiting for updates. You’ll see diminishing returns when:
You may need multi-GPU or a cluster when:
At that point, the “stack” shifts from just GPUs to also include fast interconnects, networking, and scheduling—because scaling is as much about coordination as raw compute.
Accelerated computing isn’t a “behind-the-scenes” trick reserved for research labs. It’s one reason many everyday products feel instant, fluent, and increasingly intelligent—because certain workloads run dramatically better when thousands of small operations happen in parallel.
Most people notice the serving side: chat assistants, image generators, real-time translation, and “smart” features inside apps. Under the hood, GPUs power two phases:
In production, this shows up as faster responses, higher throughput (more users per server), and the ability to run larger or more capable models within a given data center budget.
Streaming platforms and video apps lean on acceleration for tasks like encoding, decoding, upscaling, background removal, and effects. Creative tools use it for timeline playback, color grading, 3D rendering, and AI-powered features (noise reduction, generative fill, style transfer). The practical result is less waiting and more real-time feedback while editing.
Accelerated computing is widely used in simulations where you’re effectively repeating the same math across giant grids or many particles: weather and climate models, computational fluid dynamics, molecular dynamics, and engineering design validation. Shorter simulation cycles can translate into faster R&D, more design iterations, and better-quality results.
Recommendations, search ranking, ad optimization, and fraud detection often need to process large streams of events quickly. GPUs can speed up parts of feature processing and model execution so decisions happen while the user is still on the page.
Not everything belongs on a GPU. If your workload is small, branch-heavy, or dominated by sequential logic, a CPU may be simpler and cheaper. Accelerated computing shines when you can run lots of similar math at once—or when latency and throughput directly shape the product experience.
A practical product note: as more teams build AI-powered features, the bottleneck is often no longer “can we write CUDA?” but “can we ship the app and iterate safely?” Platforms like Koder.ai are useful here: you can prototype and ship web/back-end/mobile applications through a chat-driven workflow, then integrate GPU-backed inference services behind the scenes when you need acceleration—without rebuilding your entire delivery pipeline.
Buying “a GPU” for AI is really buying a small platform: compute, memory, networking, storage, power, cooling, and software support. A little structure up front saves you from painful surprises once models get bigger or usage ramps.
Start with what you’ll run most often—training, fine-tuning, or inference—and the model sizes you expect over the next 12–18 months.
A powerful GPU can still underperform in a mismatched box. Common hidden costs:
A hybrid approach is common: baseline capacity on‑prem, burst to cloud for peak training runs.
Ask vendors (or your internal platform team):
Treat the answers as part of the product: the best GPU on paper isn’t the best platform if you can’t power it, cool it, or keep it supplied with data.
Accelerated computing has real upside, but it’s not “free performance.” The choices you make around GPUs, software, and operations can create long-lived constraints—especially once a team standardizes on a stack.
CUDA and NVIDIA’s library ecosystem can make teams productive quickly, but the same convenience can reduce portability. Code that depends on CUDA-specific kernels, memory management patterns, or proprietary libraries may require meaningful rework to move to other accelerators.
A practical approach is to separate “business logic” from “accelerator logic”: keep model code, data preprocessing, and orchestration as portable as possible, and isolate custom GPU kernels behind a clean interface. If portability matters, validate your critical workloads on at least one alternative path early (even if it’s slower), so you understand the true switching cost.
GPU supply can be volatile, and pricing often moves with demand. Total cost is also more than the hardware: power, cooling, rack space, and staff time can dominate.
Energy is a first-class constraint. Faster training is great, but if it doubles power draw without improving time-to-result, you may pay more for less. Track metrics like cost per training run, tokens per joule, and utilization—not just “GPU hours.”
When multiple teams share GPUs, basic hygiene matters: strong tenancy boundaries, audited access, patched drivers, and careful handling of model weights and datasets. Prefer isolation primitives your platform supports (containers/VMs, per-job credentials, network segmentation) and treat GPU nodes like high-value assets—because they are.
Expect progress in three areas: better efficiency (performance per watt), faster networking between GPUs and nodes, and more mature software layers that reduce operational friction (profiling, scheduling, reproducibility, and safer multi-tenant sharing).
If you’re adopting accelerated computing, start with one or two representative workloads, measure end-to-end cost and latency, and document portability assumptions. Then build a small “golden path” (standard images, drivers, monitoring, and access controls) before scaling to more teams.
For related planning, see /blog/choosing-gpus-and-platforms and /blog/scaling-up-and-scaling-out.
Accelerated computing means running the “heavy, repetitive math” on a specialized processor (most often a GPU) instead of forcing a general-purpose CPU to do everything.
In practice, the CPU orchestrates the application and data flow, while the GPU executes large numbers of similar operations in parallel (e.g., matrix multiplies).
CPUs are optimized for control flow: lots of branching, task switching, and running the operating system.
GPUs are optimized for throughput: applying the same operation across huge amounts of data at once. Many AI, video, and simulation workloads map well to that data-parallel pattern, so GPUs can be dramatically faster for those parts of the job.
No—most real systems use both.
If the CPU, storage, or networking can’t keep up, the GPU will sit idle and you won’t get the expected speedup.
People often mean three layers working together:
CUDA is NVIDIA’s software platform that lets developers run general-purpose computation on NVIDIA GPUs.
It includes the programming model (kernels/threads), the compiler toolchain, runtime, and drivers—plus a big ecosystem of libraries so you usually don’t have to write raw CUDA for common operations.
A kernel is a function you launch to run many times in parallel.
Instead of calling it once like a CPU function, you launch it across thousands or millions of lightweight threads, where each thread handles a small slice of work (one element, one pixel, one row, etc.). The GPU schedules those threads across its many cores to maximize throughput.
Because most of the expensive work reduces to tensor math—especially dense multiply-add patterns like matrix multiplication and convolutions.
GPUs are designed to run huge numbers of similar arithmetic operations in parallel, and modern GPUs also include specialized units aimed at these tensor-heavy patterns to increase throughput per watt.
Training is usually bottlenecked by total compute and moving large tensors through memory repeatedly (plus communication if distributed).
Inference is often bottlenecked by latency targets, throughput, and data movement—keeping the GPU continuously busy while meeting response-time requirements. Optimizations (batching, quantization, better pipelines) can differ a lot between the two.
Because VRAM limits what can live on the GPU at once: model weights, activations, and batch data.
If you run out of VRAM, you typically have to:
Many projects hit memory limits before they hit “raw compute” limits.
Look beyond peak compute specs and evaluate the full platform:
If you want a structured approach, the checklist section in the post is a good starting point, and you can also compare planning trade-offs in /blog/choosing-gpus-and-platforms and /blog/scaling-up-and-scaling-out.